Portfolio

Michelangelo Bedetti

MICHELANGELO
Bedetti

“It’s the Game Dev Renaissance! “

Game Producer & PM | Game & Level Designer | Agile, Unreal & Unity | Delivering High-Quality Experiences for Cross-Functional Teams

Experience

Game Designer and game development professional with 4+ years of experience in the videogame industry, combining hands-on knowledge of game engines and 3D workflows with professional experience on large-scale productions.

My focus is on translating gameplay concepts into functional, readable and engaging games: building blockouts, designing player experiences and gameplay, prototyping interactions, testing game flow, identifying navigation and pacing issues, and iterating based on playtest feedback.

My background in game design has given me a strong understanding of level composition, player guidance, difficulty progression, encounter design and the relationship between gameplay and environment.

I am comfortable working closely with designers, programmers and artists, using tools such as Unity, Blender, Git and scripting/prototyping workflows.

My previous production experience also allows me to approach level design with a strong awareness of technical constraints, documentation, iteration cycles and the realities of bringing features from initial concept through implementation and polish.

Skills

Game Producer Skills Table
Soft Skills Tools
  • Communication
  • Teamwork
  • People management
  • Risk management
  • Scheduling
  • Jira, Confluence
  • Excel
  • Figma, Miro, Draw.io
  • Adobe Suite
  • Unreal/Unity
Dev Skills Other Skills
  • Agile/Scrum
  • Game design principles
  • Basic scripting/Blueprints
  • Quick Prototyping
  • Complex dev workflows
  • Project budgeting
  • Scheduling
  • Risk management
  • Market research
  • Player psychology

Highlights

Production work

Passion Projects

Older Student Projects